E-Learning represents delivery of part or all of a
course using computing technology (computer, mobile or wearable devices)
whether it's in a school or business training or full distance learning course.
Due to advances in the "as a service" model, eLearning is often
Cloud-based.
Using game mechanics or game elements in education is
not something new but applying it to e-learning perspective is set to come of
age and becoming a real contender. Gamification in e-learning is the
application of game elements & techniques in the non-game e-leaning process
to motivate & engage learners in solving problems. It is many way different
from pure learning games but proved it as real game changer to boosts up learners'
participation level and makes them better performer.
This report evaluates the historical overview, market
implication, market revenue, vendor solutions, and real life examples for
gamification in e-learning marketplace. The projects Gamification in E-Learning
growth to reach $319 billion by 2020, among them College education & MOOCs
is expected to hold 69% market share.
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Target
Audience:
- Mobile network operators
- Cloud and eLearning companies
- Gamification platform providers
- Learning & development companies
- Enterprise corporate learning organizations
Report
Benefits:
- Forecasts for eLearning marketplace
- Learn gamification and micro learning strategies
- Understand gamification technologies and solutions
- Identify opportunities for gamification in corporate L&D
- Understand eLearning across various platforms and devices
- Identify strategies for implementing gamification in education
- Recognize the market opportunities for gamification in corporate L&D
- Identify emerging training opportunities such as MOOC environments
Spanning over 23 pages, “Gamification in E-Learning Marketplace” report
covers the Overview of E-Learning Industry, Gamification in E-Learning,
Designing Gamification For E-Learning, Gamificaiton in E-Learning Platform and
Market Segment, Gamification in E-Learning Market Projection.
For further information on this report, please visit- http://mrr.cm/4gx
Find all E-Learning Reports
at: http://www.marketresearchreports.com/e-learning
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